Voxel Field Generation
There are many ways to define voxel fields in Monolith including live painting, function-based generation, raster input (blending, sweeping, slices), and geometric source objects (points, curves, boxes, etc.). This demonstration shows just a few of the different mechanisms that are currently available.
Defining Mesoscopic Halftone Patterns
Mesoscopic patterns can be used to emphasize optical or structural anisotropy at the rasterization scale. If the macroscopic scale represents the overall form and the microscopic scale is represented by the pixel (ie. a single drop of resin in the 3D printer) then the mesoscopic scale resides somewhere in between. In this demonstration, we show how to use two-dimensional bitmaps and three-dimensional voxel fields as mesoscopic half-tone patterns. The mapping of these patterns can have a dramatic impact on the overall look, feel, and performance of the designed object.
Rhino/Grasshopper to Monolith
In this demonstration video, we show off many of the new features of the Monolith plugin for Grasshopper. Grasshopper is a visual programming editor for Rhino and allows user to explore a wide range of design ideas through parametric relationships. The Monolith plugin expands the Grasshopper plugin ecosystem, allowing users the ability to quickly create complex voxel-based models.
Topology Optimization Analysis
Topology optimization is one type of structural approach which optimizes material distributions within a boundary volume given a set of load and support conditions. In this demonstration, we show two examples using the topology optimization analysis tool available from within the stand-along Monolith application. Simply setup the load case, and analysis tool will begin distributing material according to the greatest stress concentrations. Various visualization modes allow you to examine the Von Mises and Principal stress distributions and simulate deflection under the loading conditions.